Opponent’s options: QuASH l1 (26), REX 2l (29), VEX a13 (39)
Scoring options: NERTZ 2b (28), RIVEN a11 (27), RITZY 2c (17)
Setup potential: Yes
While NERTZ setting up YIN looks initially obvious, this is actually an unsuccessful play, as you have few options after your opponent blocks YIN with REX. Initially, there does seem to be some hope in playing RASH, setting up NINETY or TINY and blocking your opponent’s options, but after REX 2l, your options still aren’t very good, as your opponent still gets to play the Q. After NAY and NITE, you actually end up with a tied game.
The key is to get to play an out-in-two, getting double either the X or the Q. Unfortunately, this is easier said than done, as your tiles aren’t too great and the board isn’t all that open. However, there is an out in two: ENTRY f11, followed by either ZEIN/ZINE and NEVI. This play wins by 9 points. (after VEX)