Some interesting positions (with solutions)

Position 1:

 

Position 2:

 

Position 3:

Simple Endgame Puzzle (TWL & CSW)

Here’s an endgame puzzle that I encountered over the weekend. The position is somewhat similar in both lexica; although there are some minor differences.


Score: 344-369
Pool: BEEERTU

 

What is your best play? How should your opponent counter?

 

Which book should I buy?

So I get it. You’re on a budget, and books are expensive, and there are so many books you can buy. Which book is the best bang for your buck? As always, the answer is: it depends.

There are two different questions you need to ask yourself.

The first question is your country of residence. Players within the United States and Canada play using the OWL dictionary, while players in the rest of the world use the CSW dictionary.

The second question is your current skill level. Within each lexicon, I’ve written two books.

The first book is dedicated to the fundamentals of Scrabble. This book describes basic techniques that are useful if one wants to win, whether you’re playing casually, with other students, or in the lower division of a tournament. While this book covers the fundamentals, the content is not simplistic: it contains information useful for even the best players.

The second book is dedicated to understanding upper level tournament Scrabble. This book focuses more on technical information and adjustments that you need to make to succeed in tournaments. It focuses on the adjustments necessary based on the score, leave, and board positioning if you want to succeed at tournament Scrabble.

North American school or casual players should read Breaking the Game. This book focuses on fundamental OWL strategy.

North American tournament players should read Words of Wisdom, which focuses on high-level OWL strategy.

International school or casual players should read Word. This book focuses on fundamental CSW strategy.

International tournament players should read Words of Wisdom, which focuses on high-level CSW strategy.

Extensions: is it worth it?

While they don’t show up too often, extensions are one of the more interesting and “cool” components of Scrabble. Players like the aspect of playing long words, and associate a link between word length and stronger anagramming skill and vocabulary.

Sadly, in most cases, extensions are not worth the effort. Usually, extensions don’t score enough points and provide too much counterplay to be considered. However, one common exception is extensions to the opening rack, since these extensions often use the TWS square. Opening rack extensions can often be worth 50 points or more, making these plays worthwhile.

That being said, while extensions are often sweet, lucrative plays when drawn, that does *not* mean that you should fish for them, even if your fishing play has a high likelihood of success. The reason is that extensions just don’t have enough upside. Even if an extension scores, say, 54 points, that’s often just 15-20 points higher than an average turn.

And that’s assuming your opponent doesn’t block, doesn’t make an equivalent setup of their own (setups are a great way to counter extensions fishing) doesn’t make an extension themselves (they have first dibs), AND that you draw your extension (without drawing a better play). When you take all of these things into account, it means that sacrificing a significant amount for an extension is not worth it.

Fishing for extensions, just like fishing for bingos is a bad play unless you have a high likelihood of success and are sacrificing an extremely small amount to do so, and there really aren’t many better options. To illustrate why, let’s take a look at some examples of racks that some experts might choose to fish with, and why doing so is generally a bad idea.

The first thing that you need to do is estimate a worth of extensions. The approximate worth of an extension can be determined by the formula:

Probability of hitting extension x [(Score of extension) – (average points without extension) – worth of leave].

So for example, let’s say you’re looking at playing OXID at 8h keeping DIZ. This will inevitably be either blocked or taken quite often: let’s say 70% of the time, and you’ll draw the E about 40% of the time, so approximately 12% of the time you’ll get to play OXIDIZED next turn. OXIDIZED scores 81 points, the average score is about 39 after OXID, and the worth of the leave is 4, so 0.12(81 – 39 – 4) = ~ 4, meaning that the worth of the extension in that case is about 4 points.

On the opening rack, this ‘Score of extension’ number is often somewhere around 36, although it should be adjusted based on the things that you are opening immediately. On other boards, you may have to adjust the number based on the tiles remaining and openness of the board.

Unwarranted Extensions

As you can see, most extensions really aren’t worth very much. In addition, there are usually many ways that extensions can lose value: they can be used or blocked, or your opponent can make other setups somewhat freely. Let’s take a look at some examples of situations where people might play an extension but it is not warranted:

 

EIIPRSZ (ZIP vs. PRIZE)

Here, you’re drawing to 6 tiles in the bag for MISPRIZE/DISPRIZE, which you will hit approximately 25-30% of the time. This will only be occasionally blocked. That being said, this effect is somewhat small: both plays score about 20-25 more points in average, so the extension is worth about 6 points.

However, this play does have some severe downsides. First of all, PRIZE gives your opponent much better options than ZIP for scoring, resulting in a reduction of 7 or 8 points next turn.

Second of all, you’re severely limiting your bingo potential severely by keeping IS instead of EIRS. This is substantial, especially since bingos will score more than extensions will score next turn. This alone mitigates the potential upside in drawing an extension and then some, since you’re likely to bingo an additional 15% next turn and an additional 10% the turn after. (That alone is worth about 12 points)

When you add in smaller factors (your opponent might extend the word, block DISPRIZE with PRIZER, board shape, etc.) ZIP is a significantly stronger play than PRIZE.

 

DEHNOWY (HOWDY vs. HONEY)

Here, you are drawing 5 tiles drying to hit an E for HONEYDEW, which will happen about 45% of the time. This adds about 15 points to the expected score, so that’s about 7 more points, so the extension doesn’t even make up the difference in score between HOWDY and HONEY, not to mention the difference in leave or defense, both of which are substantial.

 

ENNPSXY (PENNY 8d vs. PYX)

In this case, you are giving yourself 5 chances to draw an I, which will happen about 35% of the time. This gives you a play that’s about 25 points higher than average, but since you have the X and S, that amount is narrowed to closer to 12, giving the setup about a 4 point edge, which is honestly about the same as PENNY 8h (+2 and the EX setup). Meanwhile, PYX scores 4 more (negating the setup) but also has massive defensive value (approximately 8 points) while keeping a decent leave (ENNS is about -3 to SX) making PYX a stronger play.

 

BGIIMNX (MIXING 8c vs. MIXING 8d/8g)

In this case, you are considering sacrificing 4 points to hit the BEMIXING extension. You’re over 50% to draw the E, and BEMIXING scores 60 points, so if it was never blocked, it would definitely be worth it.

The problem is that BEMIXING gets blocked occasionally by overlaps, but more importantly it frequently just gets taken by your opponent first, with extensions such as AD, RE, UN, BE, and IM. This happens over 1/3 of the time, and scores over 50 points, leading to a huge increase in opponent’s score, making the 8c position completely impractical.

 

KOORRVW (VROW vs. WORK)

In this case, your options are mediocre. On the one hand, you have WORK which scores 22 but keeps ORV, but the other option scores 20 and keeps KOR.

WORK will hit an E fairly often: about 40% of the time. Your opponent has a myriad of extensions, that will hit about 20% of the time, but also will block a decent percentage of the time with parallels over WO: not too often, but more than usual in marginal situations. In addition, your opponent can also make setups in this position, since they know that you have three tiles that are kind of confined to the setup, and that strongly negatively affects your play. (In CSW, they also have AWORK#, completely ruining any semblance of a reasonable position). Each of these factors is only worth a few points, but combined, they accumulate to be more significant than the OVERWORK extension.

 

Warranted Extensions 

While most extensions are not worth fishing for, some definitely are, and they are a factor that can sometimes tip the scale when choosing between two close plays.  Let’s now take a look at when opening rack extensions *are* worth fishing for. As you can see, opening rack extensions are only worth while when the sacrifice is extremely small and/or the reward is overwhelming.

 

ACGINTX (ACTING vs. TAXING)

This is a small sacrifice, since TAXING is 8 more but keeps a slightly worse leave. You’re around 50% to hit EXACTING, the A also gives you AX plays if ACTING is blocked, and it rarely will be, and even if blocked, you’re still going to have an X. The setup is worth about 10-11 points, so the 8 point sacrifice is just barely worth it.

 

CCKMNOS (COCK 8g vs. COCK 8h)

COCKSMAN/COCKSMEN scores 57 points and is extremely likely to be drawn, allowing you to hit over 60% of the time, giving you about a 10 point increase, but since it uses the S, it’s closer to only a 5 point increase, since the average is about 45 with S plays. In this case, your sacrifice isn’t actually in points, but defense, especially the Y hook, and there’s only 2 Ys in the bag. (COCKS still gives you COCKSM_N). While this is significant and Y plays score a lot, it’s not enough to compensate for the potential upside in setup.

 

CENOSTZ (COZ vs. ZONES)

In this case, while you’re giving up bingo potential, you’re maintaining the C which is such a valuable tile for extensions to ZONES (ECOTONES, CANZONES, and CALZONES) and scoring an additional 18 points. On future turns you can keep the Z, and the OZONES hook actually helps you get ECOZONES down, which makes the extension even more lucrative, making it very likely that you’re going to get a 50+ point play with the C in addition to the additional 18 points this turn. This pushes ZONES to be a slightly better play than COZ, but even still it’s only by a few points. In this case, the worth of the extension is more valuable, since it’s likely to be recurring.

 

EGINNNX (EXING 8d vs. EXING 8h)

In this case, you’re only sacrificing a meager 2 points for the prospect of an A draw, which will happen over 1/3 of the time for ANNEXING. Although this isn’t a huge factor, it outweighs the 2 points that you are sacrificing.

 

DGIIITZ (ZITI vs. DIGIT)

In this case, DIGIT is a strong play not just because of the DIGITIZE extension, which you are likely to draw, but also because of ZIG for 33 as a strong backup play, clearing the rack. Thus, it’s not only the extension that is appealing: you also have a secondary option in addition to the prospects of the 5 tile draw. Although the extension is only worth 5 or so points, when you add in the ZIG possibility it overtakes ZITI as a potential option.

Hopefully, this guide will serve as a template for helping players understand when they should and should not play extensions, especially on the opening rack.

Archived 3-part series on Advanced Scrabble Strategy

Post 1:

You’re in a close game with one of the best players in the world. Your rack is BEEMOTY. You’re down 281-291, and your opponent has just taken 2 minutes and then played WO 14b for 10 points. Your last play was HAO, and before that, they exchanged 6. The pool is AAABCDDEEEEFFJLLLNNOORRRUUVXY.  What is your play? I’ve attached a GCG: Feel free to use Quackle if you want, but again, please do not use Championship Player.

post-1-1

 

Post 2:

First, if you have not done so, please look at part 1 of this series below (as that is extremely relevant to this position) and make your play selection! Again, while the lessons in these diagrams are geared towards experts, the themes and strategy can also be understood by lower rated players.After YEP has been played, you seem to be in good shape. You’re now up and you’ve got the T for TWO, and you’re sweating a bingo from the I. Your opponent doesn’t bingo. Then, in another plot twist, your top player decides to make another baffling move, blocking the I, and making another T setup!

 

2-2Score: 316-302
Pool: AAABCDDEEEEFJLLLNNOORUUXY

Last plays: [Opponent exchanged 6, you played HAO, opponent played WO, you played YEP, opponent played REF 14i (11)]

What’s your play? In this position, please also indicate which spot, as many of the candidate options has multiple placements at this point. Again, please don’t consult Championship Player. Results will come on a future post (after Post 3). Thanks!

 

Position 3: What do you play?

p-3Rack: DFFJLRW
Score: 281-281 Last play was HAO.
Pool: AAABBCDEEEEEELLMNNOOORRTUUVXYY

Assume your opponent is rated somewhere between 6-600 in the world.Please state your reasoning 🙂 There are actually numerous options available here, but I think we’re about to uncover something fairly interesting here…

Kenji

Archive of Facebook Strategy Posts

Post #1:

So the previous positions have been more complicated, and I want to start doing simpler positions that are more accessible to more players, while still illustrating useful Scrabble concepts. The next few positions are going to be a bit more basic: they will be positions with a clear best play, but still not so obvious that I think everyone will make the correct decision.Find the best play!

post-1-image

 

 

 

Post #2

This is somewhat strategically related (though not really) to the series of prior positions. Unlike the last position, this is actually a position or concept that happens frequently that I’ve seen a lot of people mess up countless times. Can you spot the best play?

post-2

 

Post #3:

post-3

100+ Common CSW-only words

One of the most common misnomers of CSW is that it only consists of ridiculous words that have no basis in any native English speaker’s vocabulary.  While there are certainly many words in CSW that are very obscure (and perhaps CSW needs a purge), there are also a significant number of words that I think are also quite intuitive.

Here’s a list that I made below (with the help of the Scrabble community)

AFTERPARTY
AGRONOMICS
AIRBALL(S)
AKITA(S)
ANAGRAMMER(S)
APESHIT
ASIAGO(S)
BARCODE(S)
BACKSCRATCHER(S)
BASELESSNESS
BEARHUGGING
BEATBOXER(S)
BINK(S)
BIRTHDATE(S)
BLIMPED/ING
BOTTARGA(S)
BOTTLENOSE(S)
BRACHIOSAURUS
BREATHALYZER(S)
BROCCOLINI(S)
BUCATINI
BUKKAKE(S)
BUZZSAW(S)
CANISTERED
CANNELONI
CAPITULATOR
CARAMELIZATION
CHLAMYDIAS
CLIFFHANGER(S)
CLOCKMAKER(S)
CLOWNFISH(ES)
CONFIGURATE(D/S)
CONMAN(MEN)
CONNOTATE(D/S)
CONSERVABLE
CONSIDERER(S)
CONVO(S)
COORDINANCE(S)
COSPLAY(S)
COUNTERFACTUALS
COURSEWORK
CROSSCHECK(S)
CROWDSOURCE(D/S)
CURVATE
CYBERSQUATTING
DAUGHTERHOOD
DAYCATION(S)
DAZZLEMENT(S)
DEALMAKER(S)
DECALITRE(S)
DESERVINGLY
EGGIER(EST)
ELDERFLOWER
EMOJI(S)
EQUIDISTANCE
FAIRYTALE
FEIJOADA(S)
FIDGETIER
FIREWOMAN
FISHCAKE
FLAMBEES
FORTHCOMINGNESS
FREEFALL
FREESTYLING
FRONTERS
FRONTRUNNER(S)
FUNDRAISER(S)
GOALWARDS
HARDLINER(S)
HEADCASE(S)
HUCKED/ING
HUMIDER/EST
HUSBANDLIKE
ICONIZE(D/S)
IMMERSIVE
INCREDULOUSNESS
INOPERABLY
JOBSEEKER(S)
KAKURO(S)
KITEBOARD(S)
KNEEJERK
KRYPTONITE
LOCOMOBILE(S)
MANCALA(S)
MANKINI(S)
MATCHPLAY
MATERNALISTIC
MERFOLK
MILF(S)
MILLEFEUILLE
MINOTAUR
MISTAKENNESS
MODDING/ED
MOONCAKE
MOTORCOACH
MUPPET
NADS
NAMASTE
NAMECHECK(S)
NEGRO(ES)
NIGHTWATCHMAN/MEN
NIGIRI(S)
NUCLEARIZATION(S)
NUCLEIC
NUCLEIDE(S)
NUNHOOD(S)
NUTJOB(S)
OBJECTIVIZE(D/S)
ONESIE(S)
OVERHIT(S)
OVERRIPEN(S)
PANKO(S)
PAYPHONE
PEGASUS
PHOTOSENSOR(S)
PIXELLATE(D/S)
PORCHETTA(S)
POSTERIZE(D/S)
PUBE
PULSOMETER(S)
QUADRUPLEX(ES)
QUIDDITCH
RAINFOREST(S)
RECLOSE(D/S)
REDEAL(T/S)
REFOREST(S)
REPOST(ED/S)
REWRITABLE
RIGHTABLE
ROLLERBLADE(S)
ROLLERCOASTER(S)
RUBICON(S)
SEMIFREDDO(S)
SANDCASTLE(S)
SCRAPBOOKING
SCREENSAVER(S)
SEXUALIZATION
SHELLSHOCKED
SHISO(S)
SHROOMED
SILKSCREEN
SINEWIER
SKIMBOARDING
SKINCARE
SKINSUIT
SKYR(S)
SMOKESCREEN(S)
SPAZZED/ING
SPELLCHECK(S)
SPORK(S)
STEAKHOUSE(S)
STRONGARM(S/ED)
SUPLEX(ES)
SYRAH(S)
TAGLESS
TAILORESS
TARTINE
TASERED/ING
TEABAG(S)
TIGERWOOD(S)
TIMESHARE(S)
TIMESTAMP(S)
TOOLKIT(S)
TOYBOX(ES)
TRAMPOLINED
TRANSITIVES
TRILLIONAIRE
TRIMETHYL
TWERK(S)
UNADVISABLE
UNCHECK(S)
UNDISCERNING
UNFOLLOW
UNFORGIVEN
VAPE(S)
VINTAGED
VIRALITY
VUVUZELA
WAGYU
WANG
WATERMILL
WAVEFRONT
WEIGHTLIFTER
WEIGHTLIFTING
WELLINGTON
WHISTLEBLOWING
WIDESCREEN
WONDEROUS
WOODCARVER
WOODCARVING
WRAPOVER
YANKEE(S)
YELLOWNESS
ZIPLINE(S)
ZOOT(S)
ZORBING

Scrabble Variants

Here are some commonly played variants of Scrabble:

Anagrams

Anagrams

Anagrams is a word-finding game using two or more sets of Scrabble tiles.  In anagrams, you can do either two things: Grab a 7+ letter word using the pool of tiles in the middle, or steal an already existing word using the tiles remaining in the pool.

For example, if EHIMORSVZ is in the pool, someone could form the word HEROISM.  The pool would then become VZ.  If the next tiles are I and P, someone could steal HEROISM with IMPOVERISH, leaving a Z in the pool.

With the blanks, you can either form a 9+ letter word in the pool, or steal but also using at least 2 other tiles in the pool.  Thus, to steal a 7 letter word using a blank, the steal must be at least 10 letters long.

 

Clabbers

Clabbers

Clabbers is Scrabble with one basic rule change: any word that is an anagram of a valid word is also playable!  For example, not only is the word FUN valid, but so is FNU, UFN, UNF, NFU, and NUF!  This allows for many more overlaps, extensions, bingos, and significantly higher scores as you get to play long words with ease and show off your word-finding ability!

 

Phoneyz

Phoniez

Rather than a competitive game, Phoneyz is a somewhat cooperative game where the objective is to play the raunchiest or most hilarious “words” imaginable that you can find. (Phoneyz is generally not a competitive game: dictionaries are not used.) An additional rule is that any blank on the board can be replaced by the letter it is designated for, allowing for an infinite number of turns where blanks can be used in one’s rack.

Players can also add strip variants or other variants to this game, adding instructions (i.e. take off a piece of clothing whenever someone plays anything alluding to stripping)

 

Strip Scrabble

 

2-player

  1. Each player starts with only 6 articles of clothing of their choice. (One game of Scrabble would be about 6 articles of clothing. Plan accordingly: multiple games are optional!)
  2. Phoneyz lexicon preferred (no dictionary), playful words desired
  3. For every 100 points, the opposing player strips.
  4. Each person must take off a piece of clothing when opposing player plays a word below. Words can only be added once the game starts. Once a word is played, it cannot be used again.
  5. The winner of the game gets one request of the loser.
  6. Feel free to add your own words, such as player’s names, pet names, etc.

Enjoy!

Word List:

AssAdultBareButt
ClothesDebagDisrobeErotic
ExposeFlashHotJeans
NakedNudeOffPants
PenisRemoveSexyShirt
ShortsShowStarkStrip
TeaseUndrapeUndressVagina

 

4-player

  1. Plan on two quick games: 1 minute per turn maximum (use Iphone or timer). (Each game should take less than a half hour)
  2. Plan for ~8 articles of clothing per person.
  3. Word validity is decided via consensus!

Stripping Conditions:

  1. Any bingo allows the player to pick two people to strip.
  2. Players are force to strip if the player before AND after them both outscore them.  In the case of a tie score, BOTH players have to strip.
  3. For every 100 points scored, that player can choose one other player to strip.
  4. Feel free to add your own words, such as player’s names, pet terms, etc. as well as keywords that act as bingos (forcing another player to strip)

 

Example:

Player 1 scores 28 points                            Player 2 scores 20 points

Player 3 scores 24 points (P2 strips)            Player 4 bingos (chooses P1 to strip)

 

Enjoy!

Previewing the 2016 Nationals

Hey guys! For those of you interested in following, I’ve decided to make a brief description of the players to watch in this year’s National Scrabble Championship. Enjoy!

 

Favorites:

 

Gibson
David Gibson

Probably the consensus favorite to win the tournament, with the highest rating and most experience out of anyone in big events. Many of the top players in this event have limited experience dealing with Gibson’s unique style, and he has unprecedented results against the 1800-1900 range, which consist of the majority of this field.

 

Question Marks: Can he adapt to players who have seen his style through annotation? Can he hold it together at the end of the tournament?

 

 

Will Anderson
Will Anderson

 

My pick to win the tournament. Ranked #2, with excellent results at the last three Nationals, and probably the most technically sound player in the tournament. Will is able to play a multitude of styles, has a good matchup with every player in the field, and has been the most consistent player over the last few years.

 

Question Marks: Hasn’t been playing a lot lately. Doesn’t have the name recognition as some other top players, and as such might not incite the same number of mistakes as other top players.

 

 

Mack Meller
Mack Meller

 

Probably the sentimental favorite to win the tournament, as Mack’s not even in college yet, and many of us remember Mack from his days as an innocent School Scrabble player. Likely the best word knowledge in the entire tournament and the highest ISC rating, Mack’s fast speed and extremely aggressive play style combine with his youth and stamina will make him a force to be reckoned with.

 

Question Marks: Expectations for Mack have never been higher, as this is the first Nationals he’s been considered a sizable favorite, as well as likely the crowd favorite. How will he deal with the pressure?

 

Strong contenders:

Tunnicliffe
Matthew Tunnicliffe

The defending National Champion. Enough said. Can he repeat?

 

JD
Jesse Day

 

Jesse burst onto the scene about 5 years ago, having one of the sickest years ever recorded in Scrabble history.  Since then, he has finished in the top 10 in the last 5 straight Nationals and a runner-up last year, Jesse Day has to be considered a major contender for any Nationals he enters.  But with Kings Cup a month prior and Lille looming, is he focused on the American lexicon?

 

Rafi
Rafi Stern

 

Rafi hasn’t played many tournaments as of late, instead choosing to devote more of his game-playing efforts towards poker.  When Rafi’s on point, he’s one of the strongest and scariest players in the field, and can go an entire day without making major errors.  Rafi has an extremely strong technical understanding of Scrabble, capable of playing various styles and adjusting his style based on the situation.

 

Orry
Orry Swift

 

While he might not have the same name recognition, Orry has been recently trying to rededicate himself to Scrabble, and has one of the most strategic and analytical minds in the game, with the ability to be a winning player at games such as poker and Magic in addition to Scrabble.  Even though he has some tough matchups, he still has some of the best results of any player in the field.

 

Screen Shot 2016-07-23 at 3.16.33 PM
Joel Sherman

 

Infamous for his depiction in the hit book Word Freak, the former National Champion has a setup-heavy style that plays well in the current metagame, and has been in strong contention for most of the recent Nationals. Can he finally break through?

 

Joey Krafchick
Joey Krafchick

 

Currently the 4th seed, having won 14 tournaments in the last year. His fast, aggressive style makes him extremely difficult to deal with, and he tends to cram studying in before Nationals. Can he manage to overcome his head-to-head struggles against other, tactical top players?

 

Jason
Jason Li

 

Jason’s probably the most unknown of the contenders who can win Nationals, making him a likely candidate to sneak up out of nowhere, although he was in strong contention at Buffalo in 2014. Perhaps one of the most analytical players out there. Can he finally break through and win in a major Division 1 field?

 

Scott
Scott Appel:

 

After a few year slump, Scott’s finally starting to regain his form with a strong performance in Atlanta, not to mention numerous BAT premiers and four top 10s at prior Nationals. While he doesn’t have the name recognition or overwhelming personality of the other top players, he’s still a major threat to win.

 

Edley
Joe Edley

 

By far the most decorated Nationals player in the field, with 3 titles and many other 2nd and 3rd place finishes, not to mention countless other tournaments and over $100,000 in career earnings.  While he finished 6th last year, he hasn’t finished in the top 10 before then since 2005.  Does he still have what it takes to win?

 


Panupol Sujjayakorn

 

A strong Thai player with amazing fundamentals, Panupol finished 4th at last year’s Nationals, not to mention having a 2-0 lead in the 2005 best of 5 Nationals against eventual champion Dave Wiegand and a World Scrabble Championship title.  Could a Thai finally win a Nationals?

 

 

 

Other candidates include: Cesar del Solar, Charles Reinke, Ian Weinstein, Joey Mallick, Matt Canik, Thomas Reinke, Chris Cree, Mike Frentz, Laurie Cohen

Credit to photos:
Hannah Lieberman (David Gibson)
Dan Reiner (Will Anderson)
NASPA (Scott Appel, Panupol Sujjayakorn, Joel Sherman, Joey Krafchick)
http://www.rowecenter.org (Joe Edley)
http://www.cross-tables.com (Mack Meller)
Conrad-Bassett-Bouchard (Jason Li)
Emily Dowgialo (Rafi Stern, Matthew Tunnicliffe)
Jesse Day (himself)

100 Ridiculous Scrabble words

Absurd. Ludicrous. Crazy. These are adjectives often used to describe the obscure vagaries in Scrabble’s dictionary. “That can’t possibly be a word!” is a mantra for many new Scrabble players, and, like it or not, some words make it into the Scrabble dictionary that simply don’t belong. While some long words (like BASEMENTLESS, NONHOMOSEXUAL, and COUNTERWORLD) will never show up, many of these words are short enough that they can certainly show up during a game of Scrabble. Here are 100 (non)words that made it into both the American and International dictionaries:

AL
BAWSUNT
BAYNODDY
BEAUTEST
BENEMPTED
BEUNCLED
BOWWOWED
BROWNIER
BULLCOOK
COALLESS
COONSHIT
CORMOID
DAMNDESTS
DRECKISH
DUECENTO
DUMBSIZE
ECOGIFT
ENOUGHS
EPIGONOUS
ES
FLUTEYER
FOU
GOADLIKE
GONOPH
GROVELESS
GUNGIER
HALIOTES
HAZELLY
HERTZES
HOTELDOM
IGNOBLER
INNLESS
ISTHMOID
IVORIER
JEESLY
JIVEST
JO
KAKIVAK
KAZACHOC
KEENINGS
KETAINE
KOR
KUE
LIGULOID
LOBTAIL
LOOIE
MALIHINI
MEWSES
MOSTESTS
MUNTINED
MUZJIK
MYRRHY
OBENTOS
OCHEROID
OE
OIDIOID
ORBLESS
OUTBLEAT
OUTCAVIL
OUTCROW
OUTDREAM
OUTGNAW
OUTHOMER
OUTHOWL
OVERIDLE
OVERLEWD
OVERPERT
OVERRIFE
PALIEST
PARONYMY
PAUROPOD
PAYESS
PEASANTY
PEENINGS
PEMPHIGI
QUEENCUP
RESUPINE
RIBALDER
RUBBYDUB
RUFOUSES
SAE
SEMIHOBO
SHARKISH
SHITAKE
SIMIOID
SLUBBEST
SNOCOACH
SNOWFLEA
STYLOPID
SUPREMER
TAENIOID
TAPIROID
THRUMMY
TOADLESS
TRECENTOS
UMBELULE
UNCHOKE
UNCURB
VENOMER
WAVERIER
WEEWEEING
WO
WOORALI
ZA
ZAIDEH

100+ Phoney words that should be words

These phoney (or phony) words are invalid words commonly found on Google but are not found in both the North American and International Scrabble Dictionary:

ALOUETTE
AMORE
ASSHOLERY
ASTROTURF
BALUT
BANSURI
BEATDOWN
BENGAL
BIBIMBAP
BICURIOUS
BIGSHOT
BLACKHAWK
BLEU
BLOWDRY
BOWTIE
BRAEBURN
BRANZINO
BREADINGS
BULGOGI
BUTTPLUG
CABASA
CARNITAS
CASANOVA
CHANTRELLE
CHIMICHURRI
CLUSTERFUCK
COLORBLIND
CORNHOLE
CROSSDRESS
CUMSHOT
DICKWAD
DONK
DUMBASS
DWARVEN
EASTSIDE
ESPELETTE
FACEPALM
FAPS
FIVESOME
FOULERS
FUCKABLE
FUCKTON
GASTRIQUE
GLITCHED
GODZILLA
GOOCH
GOUDA
GRINDCORE
HEADBUTT
HONEYCRISP
HORCHATA
HOVERBOARD
INDICA
JETSKI
JUNGLER
KITFO
LAGGY
LAUNDROMAT
LILIKOI
LIMONCELLO
LONGTERM
MACARENA
MAHALO
MANCHEGO
MATCHA
MORESO
MOUNTIES
NAPTIME
NATTO
NERDING
NIGHTCRAWLER
NONREAL
NONUSAGE
NORMALER
OKINA
OKONOMIYAKI
ONSEN
OUTTRAIN
OVERWORLD
PANTSED
PASSCODE
PAYDIRT
PEDO
PEPPERONCINI
PIQUILLO
PLUGIN
POMODORO
POOFED
POPUP
PRANKERS
PRECUM
PRIX
PUFFERFISH
PUNKED
PUPUSA
QUEEF
QUESO
QUO
REARVIEW
RESPAWN
RESTAIN
RIGHTWING
ROIDS
ROLEPLAY
SATIVA
SCIENTOLOGY
SEALION
SHITSTORM
SHOEGAZE
SKINNYDIP
SOFRITO
SRIRACHA
STEELPAN
STRAWMAN
STROMBOLI
SUBOPTIMALLY
SWEETPEA
TANQUERAY
TANKTOP
TAQUITO
TEABAGGING
TIMBERWOLF
TORTELLONI
TOWNSPERSON
TRADEWINDS
TROJAN
TUPPERWARE
UNAGI
UNFLAVORED
UNGRATED
UNGIVEN
UNINTUITIVE
VETOS
WALKAROUND
WATERBOARD
WESTSIDE
WELP
WIFFLEBALL
WISEMAN
WRITEUP
YUBA
ZEN
ZORB

What dictionary should I play?

Many players have asked: What dictionary I can play?  The answer is as simply as geography.

If you live in the US, Canada, Israel, or Thailand, you should play with OWL.  OWL is a smaller, restricted list that focuses on American English.  The dictionary is more provincial, and as such rarely includes entries such as Maori, German, or Indian rooted words, and is often viewed as a more intuitive dictionary.

If you like in any other country (including the UK, Australia, New Zealand, Nigeria, and others) you should play with the CSW dictionary.  The CSW dictionary includes many obscure words (such as EUOUAE, YDRAD, and VOZHD, but also contains common immigrant words from other languages (such as CHIHUAHUA DUBSTEP, and NIGIRI) as well as other common words that are inexplicably not in the American dictionary, such as RAINFOREST, SEEDINGS, REFOREST, and IMMERSIVE.

Please subscribe for more updates!

Strategic Differences Between Words with Friends and Scrabble

Despite the obvious similarities between Words with Friends and Scrabble, there are some key differences. Bingos are only worth 35 points. The tile distribution and point values are slightly different.  Phoneys are no longer an option.  Tournaments don’t exist for WWF (yet).  And the board is somewhat different. This results in some key notable strategic differences between the two games:

• Consonants used for bingos are less useful in Words with Friends. They are still okay tiles because they allow you to use higher scoring consonants in conjunction with each other, but they are still slightly below average.

• Fishing (the act of playing or exchanging one or two tiles in hopes of a bingo) is nearly non-existent in Words With Friends. Since bingos score less, and scoring plays score more, there is rarely a purpose of fishing. Making any extra effort trying to play a bingo is often fruitless.

• While it is harder to build a lead in Words With Friends, it is also harder to make up a deficit. Scores do not vary nearly as widely because of the increased scoring bonuses and decreased bingo bonuses available.

• Setups are more valuable in Words with Friends

• Opening the board leads to higher scoring plays in Words With Friends, due to the board configuration and slightly higher point values of various tiles.